detailed map of elturel

The larger the number of street dice, the larger the number of streets and the more convoluted the street plan you’ll generate. In my campaign I've made it the home of the Merchant/Priest of Loviatar Hlethvagi. ), Hlethvagi's Villa - This is the floorplan of a noble villa located on Sanborim Street in Sea Ward of Waterdeep. This structure can easily generate the likely outcome described above, but it can just as easily handle anything that the players choose to throw your way. The linear and somewhat railroady story also makes the campaign easier to handle – unless you expand the campaign yourself, you’ll likely know what to prep and when to prep it. A big thank you for the support and taking the time to comment , Your email address will not be published. If they reach the edge of the local map, use the street generator again to extend the map and continue crawling. are registered trademarks of Wizards of the Coast, all rights reserved. Adventure: The Black Mist If you're not familiar with CC2 or CAD based programs, one of the features is that when you zoom in on part of a CC2 map you don't get the pixelated effect like with a gif or jpg picture. All in all, there’s 18 encounter maps for 13 levels of gameplay, and some of these show locations the party might never arrive at. Context should prompt the PCs to begin setting goals. Chapter 1 is also very linear, and while the later chapters open up a bit, there’s still a pretty clearly defined route – or even railroad – leading to the end goal. Required fields are marked *. Waterdeep Region - This map is based on one that appeared in Dragon #128 for the article "Welcome to Waterdeep." It started out small, I was just going to map out one section of the dungeon where I was DMing a brief excursion into the Underhalls. STEP 2 – GENERATE STREETS: Use the Street Generator (below) to determine the local street layout and the relationship between where the PCs are and where their goal is located. The Forgotten Realms, Advanced Dungeons and Dragons, AD&D, and TSR The Yawning Portal (Two Maps) - The gif shows the first floor of the Yawning Portal. In the current age, it’s a place of lawful-goodness, warded from evil by a golden light granted by some good-aligned god, and protected by paladins, knights, and do-gooders. (Even if they’re just “wandering around looking for something to do,” the random encounters or street descriptions should eventually give them something to do or become interested in pursuing.). City Supplement 3: Anyoc Their immediate goal can obviously be achieved by reaching the appropriate edge of the current crawl map. The nearest dot on the map to Baldur’s Gate is Elturel. One gripe: I wish there was less “Here’s how to skip content” and more actual content, such as extra dialogue or encounters. If the goal the PCs are trying to reach is not local, then the immediate goal is actually ‘move one chunk of city closer to the goal.’ When generating streets, only roll one location die to determine the PCs’ starting location. This is something we try to remedy in our DM’s resources. There’s two ways to mitigate this: put in more content, or reduce the number of levels spanned by the campaign. (And then get frustrated when they don’t. Add new page. To conclude, BG:DiA’s story gets a 3.5/5 rating. Walkthrough for Baldur's Gate 3 (BG 3) features a comprehensive guide that focuses on helping players get past all the locations and areas, as well as guides on enemies, bosses, NPCs, and items that are encountered in the game.This page will mainly focus on providing a detailed walkthrough for the main campaign or story of Baldur's Gate 3. Undermountain, Level One - An incredibly accurate copy of the map from the box set, if I do say so myself. (This version doesn't contain the Dun Glordel expansion. You mention under Orienting themselves, “They know the city (or have a map) and they know where their goal is.” so does this bypass the streetcrawl? I had to increase the width of the building in order to fit the 40' diameter hole in the common room. There’s not a lot of different lore you need to know, because the players won’t come in contact with much else. Go here to see my detailed write up of the two businesses. As they walk from their current location to the location of the tower they’ve spotted, you trigger the “woman running from devils” encounter (contextualizing the encounter based on the street map you’ve generated). The Fields of the Dead - A wider view of the area around Arylon that shows the entire Chionthar River Valley and the Fields of the Dead. The map is slightly unfinished- I haven't added the doors for the westernmorst area of the dungeon. Design Note: What if the players don’t make orienting themselves a priority? This massive detailed map was published as a poster map for WotC’s Descent into Avernus campaign. Other goals might be rare or found in only certain locations of the city. If you mainly use maps for reference or like to print simple B/W maps, BG:DiA gets a solid 4.5/5 rating for its accessories. You get all the small details of the map enlarged with the same clarity as the normal view. For example, using the block outline from above to start our streetcrawl, we’re going to roll four street dice and two location dice (one for a goal location and one for the PCs’ starting location): That’s not the only set of streets that could have been generated from that particular die roll. Contents[show] Notable buildings Official buildings The High Hall is the castle where the High Rider Lives. Forgotten Realms Wiki is a FANDOM Games Community. I love the idea of going to another plane – it feels grand, unfamiliar, ambitious and adventurous. What if they want to achieve some other goal? There’s some issues with the hook – the party’s reason for going along with the adventure – which many DMs will probably find themselves having to adjust. As for the quantity of maps, there aren’t a lot of them when you consider that the campaign is supposed to stretch for 13 levels. Tip: For a short, simple streetcrawl like the one we’re most likely using for the PCs’ arrival in Elturel, I’d recommend just automatically slotting in an encounter. As we’ve already discussed, they might go in any number of unexpected directions. Being a continental map, it's rather large and kind of busy. A couple of my PCs are from Elturel (one is a Hellrider the other a merchant from Lantan who set up shop there in the recent past) and it could be assumed they have good knowledge of the city streets and locations. All told, I’m giving BG:DiA’s setting a 5/5. On the surface, BG:DiA doesn’t seem like a campaign for a complete beginner. STEP 2: The PCs choose a direction to walk. File:983D2DC3-3E5B-43E2-A2BA-9F63F430AF8B.jpeg, File:Amphail-TheNorth-Cities-InsideCover.png, File:Ashaba-Twisted-Tower-Map-Dungeon.jpg, File:Baldurs Gate Tales of the Sword Coast-s2.jpg, File:Border-kingdoms-2e-map-polyhedron-109.jpg, File:Chessenta - 1480 DR - Mike Schley.jpg, https://forgottenrealms.fandom.com/wiki/Category:Maps?oldid=511140. Options include: If they can’t figure out how to go to their goal, then their first goal is actually going some place where they CAN figure that out. ROLLING THE DICE: This is a tablemat system, so you are now going to take a handful of street dice and location dice and roll them directly onto the sheet of paper. Bryntyn's Brews is an alchemist shop specializing in poisons that I added myself. I think you’ll find that there’s more actual additional content in the later chapters, with Chapter 3 in particular offering more new content for Avernus proper. Follow the same procedure as crawling without a goal, but roll location dice normally to determine the location(s) of what they’re looking for. Now, that may or may not be an issue, since most players like to level up fast and learn to do new, cool stuff. The Forgotten Realms Wiki. In this review I will be taking a close look at Baldur’s Gate: Descent into Avernus, rating different aspects of the book, and identifying potential issues with the campaign – which are some of the issues we tackle in our DM’s resources for Baldur’s Gate: Descent into Avernus. Cities are usually filled with a lot more activity and encounters should be more common. The content in the book – from Avernus’ warlords to scheming archdevils and infernal warmachines – is fantastically otherworldly but still cohesive, giving you a good sense of how Avernus feels. In the process of pursuing other goals, they may unintentionally get their bearings. Edition - PDF Edition, City Supplement 1: Dweredell Descent into Avernus is centered around a story of corruption and redemption – of Baldur’s Gate, of Elturel, of Zariel, the archduke of Avernus, and, potentially, the player characters themselves. That’s fine. The Red Gauntlet Tavern is located in this area. (next up, a map of the Halls themselves?). Player’s Map of Elturel; Player’s Map of Avernus; Credits. Elturel Street – an encounter map from our DM’s Resources for Chapter 2: Elturel Has Fallen. Rivior's Keep (Five Maps) - A small keep north of the town of Eveningstar in Cormyr. (For example, if they look around for a high tower to climb, they’ll probably be able to spot one.). This was a massive undertaking. Forgotten Realms Interactive Map : Wonder how far is Neverwinter from Waterdeep? In the case of Elturel, the point where this would become appropriate is likely also the point where we’ll be switching to a pointcrawl structure (see Part 5C). (Presumably at random.). The adventure is not completely fleshed out. If the PCs are hoping to find something but have no idea where it might be or how they might get there, they are randomly wandering.

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