the companion elturel

A shining orb hangs like an eternal promise directly over the city’s center, providing a golden companion to the sun’s light by day, and reassuring sunlike illumination by night. However, it produced no heat. By layering in additional details sequentially over time, in my experience, it’s easier for the players to really immerse into the environment. Which, finally, brings us to the poster map of Hellturel included in Descent Into Avernus. Huge clouds of smoke to the east; the city is on fire. The Dungeons & Dragons community is having a lot of fun with Baldur’s Gate: Descent into Avernus, and James Introcaso has a companion to the popular hellish adventure.Hellturel features additional locations in Elturel complete with NPCs and plot hooks, as well as new magic items perfect for characters of level 5-6. The city is ruled by the High Observer of Torm , who keeps order within the city and the wider realm through a knighthood of paladins who share Elturgard’s goal of one day bringing righteous judgment to all Faerûn . In my own game, as mentioned, I turned Gideon Lightward into both a vampire and the leader of the Hellriders in Elturel. The second sun that sits directly above Elturel burns night and day. And now it’s hatched! In the mid–14th century DR, the people of the region spoke the Thorasta language, which was related to Chondathan.People and things from here were called "Elturian", while "Elturelian" was considered incorrect. Spells of Light and Darkness Ah Elturgard! is. The sky of Hell and the transformed Companion above you. It stands overlooking the River Chionthar, constantly illuminated by the Companion. The take-away here is that simply whipping out the Hellturel map as soon as they arrive would cause most or all of these distinct moments to collapse into each other, simultaneously undercutting the emotional tension of the situation. We've already been saving your edits, so if you Let’s talk about the use of maps in RPGs. Though not all serve the same god, all have sworn oaths to Elturgard and wear the blazing insignia of the Companion. But in breaking down the arrival in Elturel, I identified these moments: (That last beat probably happens much later. City Supplement 3: Anyoc Creatures and things vulnerable to daylight in some way, or even destroyed by it, were just as vulnerable to the Companion's light. While it was in the sky above Elturel, the Companion was a shining golden orb, hanging directly over the High Hall. First, a brief digression. But they can also simply be a concession for easy reference. In Elturel, the Companion was as bright as the natural sun in the daytime, but unlike the natural sun, it never moved through the sky, and it never set. For example, even Thror’s Map from The Hobbit ultimately makes concessions to the reader by being an English “translation” of the diegetic map: Second, there are non-diegetic maps. The basic idea, in fact, is to give the players at least a couple of beats to react to what’s happening. The light of this second sun illuminated the land day and night, and suffused all of Elturel. Beyond that, the orb is visible Thus it prevented darkling races and monsters from assailing the city. The city of Elturel rests atop a cliff in the Western Heartlands that dominates the River Chionthar. We think you'll have a much more enjoyable experience. For example, when I was running Dragon Heist I put a huge map of Waterdeep up on the wall. If any place in the wo . Actually, that’s too broad a topic. Traxigor panics and flees. Elturel is a city on a hill. That can work, but I’ve found that it’s often more effective to break the BIG MOMENT into its distinct parts — each major detail, each revelation, each meaningful moment — and then space them out (even if only a little). Well, the map is going to reveal that. A major location along the trade route through the Western Heartlands, Elturel and its environs for many miles around are a safe haven for visitors and citizens alike. (The initial woman they run into is clueless about the wider state of the city, but others might be well-informed enough to give them a briefing on the current situation.). A few things I'm trying to come up with for plot reasons: What, exactly, is The Companion? City Supplement 2: Aerie Colin R says:. Traxigor abandoning them should escalate that feeling, isolating and trapping them. Adventure: Complex of Zombies Non-diegetic maps may represent character knowledge (i.e., the map they have in their head). Elturel is the capital of Elturgard, and it is said that the second sun’s light can be seen throughout the realm. The Companion was not the boon that the people of Elturel long thought! Where These are maps which the players can see, but not their characters. Where the natural sun journeys across the sky and disappears at night, the Companion is steady and loyal, ever preventing creatures of darkness from assaulting the city. By and large, we are not going to be changing the initial beats of what happens in Elturel: Let’s start with this chunk of boxed text from the book: When looking at a BIG MOMENT like this, it can be tempting as a GM to just pile the whole thing up on the players. Undead of all kinds found it painfulor were even burned by it, while creatures of darkness could not even bear to look at the city. This holy wonder brought pilgrims of all kinds to Elturel. We think you'll have a much more enjoyable experience. So when should they get the Hellturel map? The city is ruled by the High Observer of Torm, who keeps order within the city and the wider realm through a knighthood of paladins who share Elturgard’s goal of one day bringing righteous judgment to all Faerûn. I’ve been doing this long enough that I kind of do this instinctively. It stands overlooking the River Chionthar, constantly illuminated by the Companion. Probably it would not be good to have any alternate stories so plausible that PCs feel like they … This constant daylight lessens the farther one travels from Elturel, casting a sort of wan dawn light for fifty or so miles around the city. When should you give this map to the players? [Players have a chance to quickly declare one thing they do in response.]. They could use magic to similar effect (a, They could question NPCs in Elturel. Most saw it as a companion to the sun and to themselves, and so it is known as the Companion. Elturel is the capital of Elturgard, and it is said that the second sun’s light can be seen throughout the realm. Spotting the High Hall on a distant bluff. On the other hand, while the map does contain information on every single block in the city, it’s overkill to withhold the map until they’ve somehow gained that block-by-block knowledge. The Companion, also known as Amaunator's Gift, was a magical second sun that hovered over the city of [[Elturel]] in [[Elturgard]] in the latter half of t ... [Elturel]] in [[Elturgard]] in the latter half of t. A Descent into Avernus Campaign. Here’s the key thing: When the PCs arrive in Elturel they are confused, disoriented, and need to get their bearings. So the real question is: What is the meaning of the map? You hear a scream from around the corner. Rule Supplement 1: Mounted Combat Well, I can think of a few options (and your players might come up with something else): What constitutes enough knowledge for them to be considered to have gotten their bearings? So when the PCs have gotten their bearings, you should give the players the map. I’m curious how you intend to use these at the table. You should check them out. Numerous citizens dream of joining the knighthood, and many succeed. A woman with two toddlers runs around the corner. You get more buy-in. DISTANT EXPLOSION! It's like having a rewind button for your campaign. For example, you could easily rearrange and remix the middle beats: And in actual play the players could easily shift these things around. Adventure: The Black Mist There’s huge clouds of smoke. They could use their diegetic map of Elturel (if they have one) to attempt to figure out where they are in the city. As a vampire, Zariel gave him immunity to the light shining down from the Companion for all those years, letting him hide in plain sight. The PCs are plane shifting into Elturel blind: They know the city has been sent to Hell, but they have no way of really knowing what the situation on the ground is (so to speak). Hot air. And the meaning of the map is that the PCs have gotten their bearings. The second sun that sits directly above Elturel burns night and day. Obsidian Portal has a lot of really cool features that use JavaScript. How can they do that? So we want to make sure that the characters have experienced that moment before revealing the map. Second, we’ve framed the PCs into a situation where they’re effectively lost and need to get their bearings. (And that could happen by them climbing a building and seeing out over the edge of the city, being told the situation by an NPC, etc.) I’ve been doing this long enough that I kind of do this instinctively. They could seek out a tall building and climb to its top, allowing them to look out over the city. Maybe the woman can shout out something to them in response. This second sun provides daytime illumination to the people of Elturel at all hours, and its illumination is as harmful to creatures vulnerable to sunlight as the sun In much the same manner that handing the players a picture of an NPC can be the quickest way to distinguish them (even though their characters don’t have a pocket portrait of them in hand), so, too, have I found that the most efficient way to conjure up a cross-town trek in the minds of the players is to simply point the laser pointer at the poster map on the wall and trace the route with brief descriptions. This orb is commonly called the Companion, but some ascribe it to one deity or another. This might be even clearer if we look at the next block of boxed text (which actually happens in the middle of this sequence): Although all glommed up as one moment here, imagine it lightly restructured as: I think you can see how this draws the players into the scene: By the time the devils actually show up, they’re already involved and invested in the actions that are playing out. upgrade now We’ll come back to it.). It is known as “the Companion”, or “Amaunator’s Gift”. Some report that a titanic humanoid figure standing several hundred feet high and glowing with a golden light now stands in the ruins of what was once Elturel, gazing towards the southwest. Well, it probably depends on their approach. Note that there’s nothing sacred about this sequence. Plus, you get a 15-day free trial, so there's nothing to lose. On the one hand, we want to look at the type of information the map is giving them: Have they gotten that information in-character? The city is on fire. It can be seen clearly at night from as far away as Boareskyr Bridge and Berdusk, looking like an unmoving star low on the horizon. Traxigor is nervous. Crumbling buildings. We can run this as-is or we can add a bit of fun. Given as a prop in the real world which is analogous to what your character would see, but not the same thing they’re actually looking at. It might be fairly said that every land touched by its light is now under "Elturel's Shield," but such claims raise hackles among Elturgard's neighbors. Like the map of pre-Fall Elturel that I mentioned the PCs might want to grab in Part 4C, diegetic maps are those actually possessed by the characters. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. It is a large, orderly city filled with merchants, river traders, and farmers’ markets. JavaScript is currently disabled. JavaScript is currently disabled. For example, if they immediately look up into the sky and try to get their bearings you can immediately mention them seeing the High Hall and the huge clouds of smoke to the east before mentioning Traxigor getting nervous or triggering the distant explosion.

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