waterdeep: dragon heist characters

So their boss says, “Looks great, but I think you should lose the shot with the goose.” And our creator-hero takes the note and deletes the goose… because, of course, they never actually wanted the goose in the first place. Bob Xoblob said that Floon and a well-dressed fellow of similar appearance and bearing (Renaer Neverember, though the gnome didn't know his name and didn't recognize him) were jumped outside the shop by rough-looking men in black leather armour who then fled down Candle Lane. You know that that this gang war is the result of some provocative action taken by the new splinter group of the Zhentarim. Hopefully I will come across another fool down the line who will buy from me. The strength of Waterdeep: Dragon Heist is its four variant storylines, each of which have wildly different themes and motivations. Waterdeep: Dragon Heist. In this case he was quite familiar with 5th Edition and the Forgotten Realms, and so by the time we were getting some of the new players up on their feet, Kora was already a fully fledged character rich with details. Having received a report of suspicious activity, a dozen watch led by Captain Staget barged in and prevented anyone from leaving. However, he offered to personally help us destroy the temple and, upon returning to the area, proceeded to wreck bearded devil face. Series Contents . Renaer made introductions and arrangements at the Steam and Steel for to have their arms maintained and for his retainers to get armour fitted that hadn't been scavenged from a dusty barbarian's grave. If they just say “that’s good,” it’s not like they’ve actually done anything, right? This is a more focused adventure in two ways: it only takes characters up to level five and it takes place almost entirely within the city of Waterdeep. It gives players a chance to tailor their characters for the adventures ahead and bind their characters together into a group before hte game begins. The unique information solves that problem. Here are a number of bonds you might offer to the players when they make their characters for Waterdeep Dragon Heist. Here are a couple recommended in a Twitter thread on the topic. Waterdeep is definitely more suited as an adventure for seasoned players looking to make a fresh start in a familiar setting". Despite its title, Dragon Heist is more of a treasure hunt than a heist. It was carrying the Stone of Golorr and a map that had the name Cassalanter on it that lead to the City of the Dead. When at home and not expecting trouble or a call to action, she wears a robe or a tunic with a simple shirt underneath and blue or black leggings. Front Page; Adventure Log; Wiki; Characters; Maps; Character Quick Search. A Haunted Past, and an Explosion in Trollskull Alley. Key skills in this adventure include Deception, Insight, Intimidation, Investigation, Perception, Persuasion, and Stealth. While Mystra is not inclined towards life and healing, magic serves all, and they taught her the healing arts. The adventure runs through levels 15 and is followed by the adventure Waterdeep: Dungeon of the Mad Mage. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin! This page was last edited on 31 July 2020, at 17:22. [1] Beadle & Grimm, a Wizards of the Coast licensee, released a limited run special "Platinum Edition" of Waterdeep: Dragon Heist which came in a wood storage box. It means they can have a big impact on the events that unfold without some ham-fisted reason to take away all of their potential riches if they acquire it. While her siblings went to temples of Lathander and Ilmater, Kora was taken by the acolytes of Mystra. (If their handouts were perfect duplicates, the interaction is more likely to be one of them regurgitating everything know and the other player not getting any pay-off from their character’s knowledge. Kora somehow being undercover and investigating Edana. There’s not a lot of room to escape what the adventure has planned for you. Michele Carter, Scott Fitzgerald Gray, Kim Mohan [...] A good deal of the trouble my players experienced early-game stemmed from the sheer size and thoroughness of the city lore. Along the way, she made the acquaintance of a dwarven ranger named Dain Balderk. (It seemed to her that young Kora was flying by the seat of her pants… She wasn’t wrong.). Her father, Hogar, was a member of the guard and occasional longshoreman, and her mother cared for her four siblings and kept house in a shabby apartment in the Dock Ward. Basic Information With two tendays to kill before their arms and armour were ready, the adventurer's doubled down on their work to establish themselves in the city. One of them had a black tattoo of a winged snake on his neck. Dain was initially standoffish with Kora, but after she had several opportunities to demonstrate her knowledge, diplomacy, and skill, he showed a grudging respect. Waterdeep Dragon Heist assumes that you will be introduced to one or more factions during the course of the adventure. Tyler Jacobson Three of the large stone blocks lean haphazardly together to form an upright rectangular portal about the size of a man. With a place so compelling and beautiful, it’s hard to get a group to sit in a darkened tavern corner long enough to incite the action. After plundering the rest of the tomb the weak, injured, and the wise retired with their share of the treasure back to their mundane lives while the aspiring heroes with the bravery to continue made plans to travel together to Waterdeep: On the journey from Dessarin Valley to Waterdeep Johanna met came across an interesting book, Volo's Waterdeep Enchiridion. Because of the nature of this adventure and its possible outcomes, it may be best to consider this a one-shot campaign in which the characters end their careers at the end of the adventure. Vaelle is now our indentured florist, and we’re at the top of the dungeon ready to adventure. The Empty Star is clear and bright above you. [10], Christian Hoffer, for Comicbook, wrote that "Dragon Heist is a great introduction for newcomers, as it provides a huge setting ripe for exploration and tons of activities that don't involve wanton violence. https://idlechampions.gamepedia.com/Waterdeep:_Dragon_Heist?oldid=21311, About Idle Champions of the Forgotten Realms Wiki, Increases the damage of all champions by 50% if the current area is outdoors, Increases Helm's Favor earned from event/time gate conversion by 5%, Increases the damage of all Champions by 50%, All Champion damage x2 over all Campaigns, Increases the damage of All Champions by 5% for every unique race in the formation (multiplicative), Increase the base damage of Rogues, Bards and Wizards by 50%, Increase the base damage of Ultimate attacks by 25%, Increases gold dropped by humanoid enemies by 25% over all Campaigns, Increases the damage of All Champions by 5% for every unique class in the formation (multiplicative), Increase the base damage of Champions in the middle columns by 100%, Decrease the cooldown of Ultimate Attacks by 2%, Increases the damage of All Champions by 2% for every piece of equipment of Epic rarity (multiplicative) over all Campaigns. If you agree to track him down with all due haste, I can offer you ten dragons apiece now, and I can give you each ten times that when you find Floon. It’s one of the best introductions to D&D that I’v… Lady Yalah and the adventurers reach an impasse, with Lady Gralhund stalling for time until the gaurds arrive. X and I traveled to Waterdeep from Neverwinter. Adventure: The Black Mist All characters should have a solid motivation to investigate mysteries with their companions in the city of Waterdeep. Kora was freelancing. Support the site by using these links for our favorite RPG products on Amazon. Life continued to be difficult for the Marwoods, and things finally fell apart for the family when Hogar died while working on a job on the docks, killed by a faulty bit of cargo netting and crushed to death by lumber imports from Chult. She took to it quickly, showing prowess and aptitude. Brought to Waterdeep from ports far away, the city respond quickly with quarantine. 2 Waves. Some of the Zhents manage to break down the door to the Master Bedroom where Lady Yalah is hiding with the children, but are then forced to turn and fight as the adventurers ran up the stairs. Due to his negligence and preferential treatment for Neverwinter, Lord Degault Neverember lost his seat as the Open Lord of Waterdeep to Lariel Silverhand, the current open lord of Waterdeep. This was a really cool opportunity, but I blew it: I completely missed the fact that Dasher Snobeedle, a member of the Snobeedle family, had become one of the wererats sent to harass the new owners of Trollskull Manor (i.e., the PCs). This chapter begins with a night out at the Yawning Portal celebrating Berdach's Starflight rite of passage: The budding adventurers sat at the Yawning Portal, around a sturdy wooden table lit by a brightly burning candle and littered with plates cleared of food and half-drained tankards. Much of it was never recovered. When you visited his bedside at the end, he spoke in laboured breaths of constellations that hadn’t been seen since he was a young lad.

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